02-22-2010, 06:55 PM
hi.
i recently 'test drove' a real racing simulator (they had one there for us when i was screening for the Robin Hood Rally TV show). it was this one:
http://www.virtualgt.com/
there were many cars and many tracks that could be picked from; i drove a 997 GT3 Cup car at Limerock on it. first, you notice when you get in that the seat is 'right'; its a race bucket seat. and the steering wheel feels exactly right. there are facilities for either paddle shifting, or hand shifting (depending on the car or your pref). the pedals were machined aluminum, and felt very close to right (i thought the brake pedal felt a little wooden).
about the driving of the car -- it was RIGHT! it drove just like a race 911 (i didn't modify the car or the suspension settings at all; i left them factory). the car would point and rotate when you lifted, and you balanced it with the throttle. the feedback thru the controls was awesome. the view out the front was exactly like looking out a 911 windshield. the gauges were perfect. the physics and vehicle dynamics were worlds ahead of any video game or 'simulation' that i've ever played.
30 mins of driving it wore me out; i was so tired i started making lots of mistakes and missing apexes and crashing, etc. i got down to a 0:54 flat; i'm sure i could have gone a 0:52.xx, with a little more practice (and a rest!). the guy running the thing and demoing it (and selling it!) did a mid 0:51.
it was an awesome machine. i'm positive that it would benefit someone who owned one of the many cars programmed into it to purchase it and use it frequently.
the only downside was it was costly. oh, and there were no Probe GTs or Honda Civics programmed into it. ha ha. hope that helps?
i recently 'test drove' a real racing simulator (they had one there for us when i was screening for the Robin Hood Rally TV show). it was this one:
http://www.virtualgt.com/
there were many cars and many tracks that could be picked from; i drove a 997 GT3 Cup car at Limerock on it. first, you notice when you get in that the seat is 'right'; its a race bucket seat. and the steering wheel feels exactly right. there are facilities for either paddle shifting, or hand shifting (depending on the car or your pref). the pedals were machined aluminum, and felt very close to right (i thought the brake pedal felt a little wooden).
about the driving of the car -- it was RIGHT! it drove just like a race 911 (i didn't modify the car or the suspension settings at all; i left them factory). the car would point and rotate when you lifted, and you balanced it with the throttle. the feedback thru the controls was awesome. the view out the front was exactly like looking out a 911 windshield. the gauges were perfect. the physics and vehicle dynamics were worlds ahead of any video game or 'simulation' that i've ever played.
30 mins of driving it wore me out; i was so tired i started making lots of mistakes and missing apexes and crashing, etc. i got down to a 0:54 flat; i'm sure i could have gone a 0:52.xx, with a little more practice (and a rest!). the guy running the thing and demoing it (and selling it!) did a mid 0:51.
it was an awesome machine. i'm positive that it would benefit someone who owned one of the many cars programmed into it to purchase it and use it frequently.
the only downside was it was costly. oh, and there were no Probe GTs or Honda Civics programmed into it. ha ha. hope that helps?
Todd Reid
#11 Ford Probe GT
2011 Race Track Combat Champion
2009 NASA MA PTE Champion
2007 NASA MA PTE Champion
Need driver coaching? Need a hired driver? contact me at: http://www.reidspeedinc.com
Beginner, Intermediate, Advanced, or Racer....
Wa
#11 Ford Probe GT
2011 Race Track Combat Champion
2009 NASA MA PTE Champion
2007 NASA MA PTE Champion
Need driver coaching? Need a hired driver? contact me at: http://www.reidspeedinc.com
Beginner, Intermediate, Advanced, or Racer....
Wa